Regular readers of this blog know my feelings on mobile: it’s really the only screen that matters.
So I spent some extra time this week digging into the Mobile entries. There is an incredible range of smart, interesting work happening in the space. And yet, it still feels like we’re in the early days of really uncovering the full potential of the medium.
I think that’s one of the reasons that Google Cardboard won the Grand Prix in Mobile (I wrote about it earlier on my post about ad tech). Everybody is searching for the next big thing and those companies and brands that are pushing the medium into new territories are being rewarded.
Here are a few other favorites:
The Unforgotten – Heartbreakingly powerful work from the Illinois Council Against Handgun Violence. This was an art installation with a mobile component, providing a forum for the physical and digital worlds to mesh, without any of the usual clunkiness. Mobile video made it come alive but it was woven together in such a way that the story was the story, not the technology.
Madden Giferator – Built upon insights around how competitive football fans can be, this combined so many elements integral to mobile-social culture: second-screen commentary/banter, real-time content generation, memes, gifs, and more. And the brand was a critical element of the execution, not merely something tacked on at the end. This was also a great example of a partnership between a brand and multiple agency partners.
Hammerhead – One of those ideas that you see and say, “Of course!” This product is a wonderfully intuitive use of mobile technology for cycling and an application that can make our roads safer.